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Neo, Trinity & Morpheus lead revolt against Machine Army unleashing their arsenal of extraordinary skills & weaponry against systematic forces of repression & exploitation.
English, English [Audio Description]
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The Matrix Reloaded is a 2003 American science fiction action film written and directed by the Wachowskis[a], and produced by Joel Silver. It is a sequel to The Matrix, and the second installment in The Matrix film franchise. Reloaded premiered on May 7, 2003, in Westwood, Los Angeles, California, and had its worldwide release by Warner Bros. on May 15, 2003, including a screening out of competition at the 2003 Cannes Film Festival. The video game Enter the Matrix and The Animatrix, a collection of short animations, supported and expanded the film's story.
Following the success of the previous film, the Wachowskis came up with extremely difficult action sequences, such as the Burly Brawl, a scene in which Neo had to fight 100 Agent Smiths. To develop technologies for the film, Warner Bros. launched ESC Entertainment. The ESC team tried to figure out how to bring the Wachowskis' vision to the screen, but because bullet time required arrays of carefully aligned cameras and months of planning, even for a brief scene featuring two or three actors, a scene like the Burly Brawl seemed almost impossible as envisioned and could take years to composite. Eventually John Gaeta realized that the technology he and his crew had developed for The Matrix's bullet time was no longer sufficient and concluded they needed a virtual camera (in other words, a simulation of a camera). Having before used real photographs of buildings as texture for 3D models in The Matrix, the team started digitizing all data, such as scenes, characters' motions, or even the reflectivity of Neo's cassock. The reflectivity of objects needs to be captured and simulated adequately and Paul Debevec et al. captured the reflectance of the human face and Borshukov's work was strongly based on the findings of Debevec et al. They developed "Universal Capture", a process which samples and stores facial details and expressions at high resolution, then capture expressions from Reeves and Weaving using dense capture and multi-camera setup (similar to the bullet time rig) photogrammetric capture technique called optical flow. The algorithm for Universal Capture was written by George Borshukov, visual effects lead at ESC, who had also created the photo-realistic buildings for the visual effects in The Matrix. With this collected wealth of data and the right algorithms, they finally were able to create virtual cinematography in which characters, locations, and events can all be created digitally and viewed through virtual cameras, eliminating the restrictions of real cameras, years of compositing data, and replacing the use of still camera arrays or, in some scenes, cameras altogether. The ESC team rendered the final effects using the program Mental Ray